If you are developing a C# application and you have to call a function inside a Win 32 DLL which returns a BOOL value. You will encounter an unusual problem. Like when your application works in Debug mode but dies hard in Release mode.
For example you have something like this in C++ (the unmanaged DLL)
extern "C" __cdecl bool DoWork();
Very normal stuff, eh? And you think you can do this in C#
[DllImport(
DllConstants.DLL_FILE_ NAME,
EntryPoint = DllConstants.ENTRY_ POINT_DO_WORK,
CallingConvention = CallingConvention.Cdecl
)]
private static extern bool DoWorkCpp();
Noooo, DO NOT DO IT! You know why? Because in C++, bool value is stored in 1 byte but in C# (and in ANSI C), bool is 4 bytes. You have to marshal manually using [return: MarshalAs(UnmanagedType.I1)], and it will work. Hope this helps many out there. Peace out!
Nice.
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